The most important part of any RPG is setting your party lineup! You want strong offensive characters, a healer, and a mage with some stellar spells to back you up. So, what are you to do when the main members of your party have major flaws? KonoSuba‘s hero, Kazuma Sato, is about to learn what it’s like to be an adventurer the hard way.
Unable to deal with the fact that no one quite believes she’s a goddess, Aqua’s taken on the job of arch priest. By all rights, this makes her the healer of the group. However, Aqua is too busy trying to prove she’s more worthy of attention and worship than her rival Eris. Aqua wastes her skill points on useless skills and parlor tricks instead of buffs and magic that can aid her companions.
After advertising for more party members in the guild hall, Kazuma and Aqua are approached by a young wizard looking to group. She’s young but has a high level destruction spell under her belt. They soon learn that the only spell little Megumin has is that powerful explosion spell, and once she casts it, the mage becomes useless for the rest of the day. Megumin refuses to learn any other spells as she feels Explosion is the only spell in any tree worth knowing.
Filling the crusader job title in KonoSuba is Darkness. She’s a “solidly built woman” with high offense and defense stats but sorely lacking in the accuracy department. She makes for a great defensive wall which is super handy for defending her friends. Darkness is far from normal, though, as she indulges in some rather wild fantasies outside of battle. The fun and fervor comes from how these players can jam together a wonderful party and get through whatever dungeons lie ahead!